In my work I strive to educate and advocate for marginalized voices that are not often represented in mass media. I do this through creating characters and levels that place these individuals as the main character where they can exist as the central focus of the game. I create art in the hopes of introducing people to space while to educating and representation dynamic cultures.
The medium of video games is important to me because playing video games have been a major part of my social development and was an accessible resource available to my siblings and I. Being immersed in an interactive world such as a video game when i was a child, allowed me to explore and ultimately enhanced my cultural understanding and perception of people. Video games in the 2000' rarely featured a person of color as the main character unless they played into a stereotypical trope. People of color with an active role in the plot are not positively represented in video games or mass media.
The culmination of these variables founded my drive and passion for being inclusive and highlighting the intersecting problems of race gender and for marginalized people. Through my art and games i strive to make the player feel as though they to can exist in a space as the main character with no strings attached. I create diverse and dynamic levels to hegemony to explore technoculture and race theory, while more accurately representing the populations who play digital games. I've grown to love and appreciate our unique contributions to society and i feel as though these cultures and communities should be represented in video games and mass media.